New Jersey Mathematics Curriculum Framework - Preliminary Version (January 1995)
© Copyright 1995 New Jersey Mathematics Coalition

STANDARD 17: DISCRETE MATHEMATICS

All students will develop their understanding of the concepts and applications of discrete mathematics through experiences which enable them to use a variety of tools of contemporary mathematics to explore and model a variety of real-world situations.

K-2 Overview

Discrete mathematics includes a number of mathematical topics and techniques that arise in everyday life. What is the best route for a letter carrier, or for a visitor to an amusement park? How does a store manager schedule employees or a project manager schedule tasks? What is a good strategy for tic-tac-toe or for solving logic puzzles or for sorting alphabetically a long list of names? Since it encompasses all the questions on this diverse list of questions, and many others, there is no simple definition for discrete mathematics.

Students should learn to recognize examples of discrete mathematics in familiar settings, and should explore and solve a variety of problems for which discrete techniques have proved useful. These ideas should be pursued throughout the school years. Students should start with many of the basic ideas in concrete settings, including games and general play, and progressively develop these ideas in more complicated settings and more abstract forms. Five major themes of discrete mathematics should be addressed at all K-12 grade levels -- systematic listing, counting, and reasoning; discrete mathematical modeling using graphs and trees; repetitive patterns and processes; organizing and processing information; and finding the best solution to problems using algorithms.(2)

Despite their formidable titles, these themes can be represented with activities at the K-2 grade level which involve purposeful play and simple analysis. These five themes are discussed in the paragraphs below.

Activities involving systematic listing, counting, and reasoning can be done very concretely at the K-2 grade level. For example, dressing cardboard teddy bears with different outfits (consisting of, say, shirt and shorts) becomes a mathematical activity when the task is to make a list of all possible outfits and count them. Similarly, playing tic-tac-toe becomes a mathematical activity when children reflect on the moves they make in the game.

An important discrete mathematical model is that of a graph, which consists of dots and lines joining the dots; the dots are often called vertices (vertex is the singular) and the lines are often called edges. (This is different from other mathematical uses of the term "graph".) Graphs can be used to represent islands and bridges, or buildings and roads, or houses and telephone cables; wherever a collection of things are joined by connectors, the mathematical model used is that of a graph. At the K-2 level, children can recognize graphs and use life-size models of graphs in various ways, for example, by finding a way to get from one island to another by crossing exactly four bridges.

Children can recognize and work with repetitive patterns and processes involving numbers and shapes, using objects in the classroom and in the world around them. For example, children at the K-2 level can create a patterns of tiles to cover a section of the floor (this is called a "tessellation"), can start with a number and repeatedly add three, or can observe how the pattern of branches is repeated by the pattern of veins on leaves.

Children at the K-2 grade levels should investigate ways of sorting items according to attributes like color or shape or size, and ways of arranging data by developing relationships like family trees and building charts and tables. For example, they can use sort attribute blocks or stuffed animals by color or species, organize their families into family trees, and tabulate the number of children who have birthdays in each month by organizing themselves into a bar chart.

Finally, at the K-2 grade levels, children should be able to follow and describe simple procedures and in simple cases determine and discuss what is the best solution to a problem. For example, they should discuss various routes they might take from the classroom to the nurse's office and different ways of dividing a pile of snacks, and should determine the shortest path from one site to another on a map laid out on the classroom floor.


(2) An important resource on discrete mathematics for teachers at all grade levels is the 1991 Yearbook of the National Council of Teachers of Mathematics, Discrete Mathematics Across the Curriculum K-12, Margaret J. Kenney, editor, NCTM, 1991, Reston, VA.


STANDARD 17: DISCRETE MATHEMATICS

All students will develop their understanding of the concepts and applications of discrete mathematics through experiences which enable them to use a variety of tools of contemporary mathematics to explore and model a variety of real-world situations.

K-2 Expectations and Activities

The expectations for these grade levels appear below in boldface type. Each expectation is followed by activities which illustrate how the expectation can be addressed in the classroom.

Experiences will be such that all students in grades K-2:

A. play and explore a variety of puzzles, games, and counting problems.

B. use graphs and other discrete mathematical models to represent everyday situations.
C. identify and investigate sequences and patterns found in nature, art, and music.
D. investigate ways to represent and classify data according to attributes like shape or color and relationships, and discuss their purpose and usefulness.
E. follow, devise, and describe practical algorithmic procedures.

(3) Other sorting activities can be found in Mathematics Their Way, Mary Baratta Lorton, Creative Publications.


New Jersey Mathematics Curriculum Framework - Preliminary Version (January 1995)
© Copyright 1995 New Jersey Mathematics Coalition