New Jersey Mathematics Curriculum Framework - Preliminary Version
(January 1995)
© Copyright 1995 New Jersey Mathematics Coalition
STANDARD 17: DISCRETE MATHEMATICS
| All students will develop their understanding of the concepts and applications of discrete
mathematics through experiences which enable them to use a variety of tools of contemporary
mathematics to explore and model a variety of real-world situations.
|
K-2 Overview
Discrete mathematics includes a number of mathematical topics and techniques that arise in everyday life.
What is the best route for a letter carrier, or for a visitor to an amusement park? How does a store manager
schedule employees or a project manager schedule tasks? What is a good strategy for tic-tac-toe or for solving
logic puzzles or for sorting alphabetically a long list of names? Since it encompasses all the questions on this
diverse list of questions, and many others, there is no simple definition for discrete mathematics.
Students should learn to recognize examples of discrete mathematics in familiar settings, and should explore
and solve a variety of problems for which discrete techniques have proved useful. These ideas should be
pursued throughout the school years. Students should start with many of the basic ideas in concrete settings,
including games and general play, and progressively develop these ideas in more complicated settings and
more abstract forms. Five major themes of discrete mathematics should be addressed at all K-12 grade levels
-- systematic listing, counting, and reasoning; discrete mathematical modeling using graphs and trees;
repetitive patterns and processes; organizing and processing information; and finding the best solution to
problems using algorithms.(2)
Despite their formidable titles, these themes can be represented with activities at the K-2 grade level which
involve purposeful play and simple analysis. These five themes are discussed in the paragraphs below.
Activities involving systematic listing, counting, and reasoning can be done very concretely at the K-2 grade
level. For example, dressing cardboard teddy bears with different outfits (consisting of, say, shirt and shorts)
becomes a mathematical activity when the task is to make a list of all possible outfits and count them.
Similarly, playing tic-tac-toe becomes a mathematical activity when children reflect on the moves they make
in the game.
An important discrete mathematical model is that of a graph, which consists of dots and lines joining the
dots; the dots are often called vertices (vertex is the singular) and the lines are often called edges. (This is
different from other mathematical uses of the term "graph".) Graphs can be used to represent islands and
bridges, or buildings and roads, or houses and telephone cables; wherever a collection of things are joined by
connectors, the mathematical model used is that of a graph. At the K-2 level, children can recognize graphs
and use life-size models of graphs in various ways, for example, by finding a way to get from one island to
another by crossing exactly four bridges.
Children can recognize and work with repetitive patterns and processes involving numbers and shapes, using
objects in the classroom and in the world around them. For example, children at the K-2 level can create a
patterns of tiles to cover a section of the floor (this is called a "tessellation"), can start with a number and
repeatedly add three, or can observe how the pattern of branches is repeated by the pattern of veins on leaves.
Children at the K-2 grade levels should investigate ways of sorting items according to attributes like color or
shape or size, and ways of arranging data by developing relationships like family trees and building charts
and tables. For example, they can use sort attribute blocks or stuffed animals by color or species, organize
their families into family trees, and tabulate the number of children who have birthdays in each month by
organizing themselves into a bar chart.
Finally, at the K-2 grade levels, children should be able to follow and describe simple procedures and in
simple cases determine and discuss what is the best solution to a problem. For example, they should discuss
various routes they might take from the classroom to the nurse's office and different ways of dividing a pile
of snacks, and should determine the shortest path from one site to another on a map laid out on the classroom
floor.
(2) An important resource on discrete mathematics for teachers at all grade levels is the 1991 Yearbook of the National Council
of Teachers of Mathematics, Discrete Mathematics Across the Curriculum K-12, Margaret J. Kenney, editor, NCTM, 1991,
Reston, VA.
STANDARD 17: DISCRETE MATHEMATICS
| All students will develop their understanding of the concepts and applications of discrete
mathematics through experiences which enable them to use a variety of tools of contemporary
mathematics to explore and model a variety of real-world situations.
|
K-2 Expectations and Activities
The expectations for these grade levels appear below in boldface type. Each expectation is followed by
activities which illustrate how the expectation can be addressed in the classroom.
Experiences will be such that all students in grades K-2:
A. play and explore a variety of puzzles, games, and counting problems.
B. use graphs and other discrete mathematical models to represent everyday situations.
- Students create "human graphs" whose vertices are themselves and whose edges are pieces
of yarn or rope; if each child is holding two strings, ask the children to untangle themselves
into one or more large loops; if each child is holding three strings, ask the children if they can
stand so that no two ropes cross.
- Students create "human graphs" whose vertices are pie plates and whose edges are
children, each holding on to two pie plates, one with each hand; you might ask them to create
a graph where exactly three children are holding on to each plate, or where each child is
holding on to plates of different colors, etc.
- Students walk through a pattern of islands and bridges on the classroom floor to see if they
can get from one island to another by crossing exactly four bridges, or to see if they can visit
each island exactly once, or to see if they can cross each bridge exactly one, or to see how
to get from one island to another by crossing the smallest number of bridges.
- Students color the countries in maps so that adjacent countries have different colors; you
can use, for example, the diagram on the next page, giving names of fictitious countries to
the seven regions created by the various lines.
C. identify and investigate sequences and patterns found in nature, art, and music.
- Students use a calculator to create a sequence of ten numbers each of which is three more
than the previous one.
- Students "tessellate" the plane, by using groups of triangles (for example, from sets of
pattern blocks) to completely cover a sheet of paper without overlapping; they also tessellate
the plane using other shapes (or groups of shapes).
- Students collect leaves and tree branches, observe how the pattern of the branches is
repeated by the pattern of the veins of the leaves, and explain their observations to the class.
- Students listen for rhythmic patterns in musical selections and use clapping to simulate
those patterns.
- Students make "Sierpinski triangles" by starting with a large equilateral triangle (prepared
by the teacher), finding and connecting the approximate midpoints of the three sides, and then
coloring the triangle in the middle (see first picture). They can then repeat this to get the
section picture, and repeat this again to get the third picture.
[Graphic Not Available]
D. investigate ways to represent and classify data according to attributes like shape or color and
relationships, and discuss their purpose and usefulness.
- Students sort themselves by month of birth, and then within each group by height or
birthdate.(3)
- Each student is given a card with a number on it, with different students having different
numbers. Students are lined up in a row and asked to put the numbers in numerical order by
exchanging cards, one at a time, with adjacent children.
- Students sort stuffed animals in various ways and explain why they sorted them as they did.
- Students use two hula hoops (or large circles drawn on paper so that their interiors overlap)
to assist in sorting attribute blocks according to two attributes: all red items go inside hoop
#1 and all others on the outside; all square items go inside hoop #2 and all others on the
outside. What is inside both hoops? What is inside only the first hoop?
- Students develop a sequence of blocks where each block differs from the previous one in
only one attribute.
E. follow, devise, and describe practical algorithmic procedures.
- Students follow directions for a trip within the classroom -- e.g., if you start at a given
point, take three steps forward, turn left, go two steps, turn right, and go three more steps,
where will you be.
- Students follow oral directions for going from the classroom to the nurse's office, and
represent these directions with a diagram.
- Working in groups, students devise and explain a fair way of sharing a bagful of similar
candies or cookies (see also the vignette entitled "Sharing A Snack" in Chapter 1).
- Students fill a box (e.g., of dimensions 4"x4"x5") with rectangular blocks (e.g., 10 of
dimension 1"x2"x4").
- Students use LOGO to create a procedure to get through a series of mazes.
- Using diagrams like the one below, students can look for the shortest route from SCHOOL
to HOME by counting the circles along various routes.
[Graphic Not Available]
(3) Other sorting activities can be found in Mathematics Their Way, Mary Baratta Lorton, Creative Publications.
New Jersey Mathematics Curriculum Framework - Preliminary Version
(January 1995)
© Copyright 1995 New Jersey Mathematics Coalition