New Jersey Mathematics Curriculum Framework - Preliminary Version (January 1995)
© Copyright 1995 New Jersey Mathematics Coalition

STANDARD 17: DISCRETE MATHEMATICS

All students will develop their understanding of the concepts and applications of discrete mathematics through experiences which enable them to use a variety of tools of contemporary mathematics to explore and model a variety of real-world situations.

7-8 Overview

Discrete mathematics includes a number of mathematical topics and techniques that arise in everyday life. What is the best route for a letter carrier, or for a visitor to an amusement park, or for a traveling salesperson? How does a store manager schedule employees or a project manager schedule tasks? What is a good strategy for tic-tac-toe or for solving logic puzzles or for sorting alphabetically a long list of names? Since it encompasses all the questions on this diverse list of questions, and many others, there is no simple definition for discrete mathematics.

However, discrete mathematics has many practical applications that are useful for solving some of the problems of our society and that are meaningful to our students. Its problems make mathematics come alive for students, and helps them see the relevance of mathematics to the real world. Discrete mathematics does not have extensive prerequisites, yet poses challenges to all students. It is fun to do, is often geometrically based, and stimulates an interest in mathematics on the part of students at all levels and of all abilities.

Students should learn to recognize examples of discrete mathematics in familiar settings, and should explore and solve a variety of problems for which discrete techniques have proved useful. These ideas should be pursued throughout the school years. Students should start with many of the basic ideas in concrete settings, including games and general play, and progressively develop these ideas in more complicated settings and more abstract forms. Five major themes of discrete mathematics should be addressed at all K-12 grade levels -- systematic analysis, mathematical modeling, sequences and dynamical systems, organizing and processing data, and algorithms and optimization.(9)

Despite their formidable titles, these themes can be represented with activities at the elementary grade level which involve both the purposeful play and simple analysis suggested for K-4 students and experimentation and abstraction appropriate at the middle grades. These five themes are discussed in the paragraphs below.

The following discussion of activities at the 7-8 grade levels in discrete mathematics presupposes that corresponding activities have taken place at the K-6 grade levels. Hence 7-8 grade teachers should review the K-2, 3-4, and 5-6 discussions of discrete mathematics and use activities similar to those described there before introducing these activities.

At the 7-8 grade level, students should be able to use permutations and combinations and other counting strategies in a wide variety of contexts. In addition to working with permutations, where the order of the items is important (see 5-6 overview and activities), they should also be able to work with combinations, where the order of the items is irrelevant. Thus, for example, the number of different three digit numbers that can be made using three different digits is 10x9x8 whereas the number of different pizzas that can be made using three of ten available toppings is (10x9x8)/(3x2x1).

An important discrete mathematical model is that of a graph, which consists of dots and lines joining the dots; the dots are often called vertices (vertex is the singular) and the lines are often called edges. (This is different from other mathematical uses of the term "graph".) Graphs can be used to represent islands and bridges, or buildings and roads, or houses and telephone cables; wherever a collection of things are joined by connectors, the mathematical model used is that of a graph. At the 7-8 grade levels, students should be able to use graphs to model situations and solve problems using the model. For example, students should be able to use graphs to scheduling a school's extracurricular activities so that no one is excluded because of conflicts. This can be done by creating a graph whose vertices are the activities, with two activities then joined by an edge if they have a person in common, so that they cannot meet at the same time. Coloring the vertices of the graph so that adjacent vertices have different colors, using a minimum number of colors, then provides a solution to the scheduling problem -- a separate time slot is needed for each color, and two activities are scheduled for the same time slot if they have the same color.

Children can recognize and work with iterative and recursive processes, extending their earlier explorations of repetitive patterns and procedures. At the 7-8 grade levels, they can combine their understanding of exponents and iteration to solve problems involving compound interest with a calculator or spreadsheet. Topics which before were viewed iteratively -- arriving at the present situation by repeating a procedure n times -- can now be viewed recursively -- arriving at the present situation by modifying the previous situation. They can apply this understanding to Fibonacci numbers, to Tower of Hanoi problems, to LOGO programs, to permutations and to other areas.

Children at the 7-8 grade levels should to explore how codes are used to communicate information, by traditional methods such as Morse code or semaphore (flags used for ship-to-ship messages) and also by current methods such as zip codes. Students should investigate and report about various codes that are commonly used, such as zip codes, UPCs (universal product codes) on grocery items, and ISBN numbers on books. They should also explore how information is processed. A useful metaphor is how a waiting line, or queue of people is handled (or "processed") in various situations; at a bank, for example, the queue is usually processed in first-in-first-out (FIFO) order, but queues in supermarkets or restaurants are handled differently.

At the 7-8 grade levels, students should be able to use algorithms to find the best solution in a number of situations -- including the shortest route from one city to another on a map, the cheapest way of connecting sites into a network, the fastest ways of alphabetizing a list of words, the optimal route for a class trip (see the vignette "Short-Circuiting Trenton" in Chapter 1), or optimal work schedules for employees at a fast-food restaurant.


(9) An important resource on discrete mathematics for teachers at all grade levels is the 1991 Yearbook of the National Council of Teachers of Mathematics, Discrete Mathematics Across the Curriculum K-12, Margaret J. Kenney, editor, NCTM, 1991, Reston, VA.


STANDARD 17: DISCRETE MATHEMATICS

All students will develop their understanding of the concepts and applications of discrete mathematics through experiences which enable them to use a variety of tools of contemporary mathematics to explore and model a variety of real-world situations.

7-8 Expectations and Activities

The expectations for these grade levels appear below in boldface type. Each expectation is followed by activities which illustrate how the expectation can be addressed in the classroom.

Experiences will be such that all students in grades 7-8, building upon the K-6 expectations:

F. use systematic listing, counting, and reasoning in a variety of different contexts.

G. recognize discrete mathematical models that occur frequently, explore their properties, and design them for specific situations.
H. experiment with iterative and recursive processes, with the aid of calculators and computers.
I. explore methods for storing, processing, and communicating information.
J. devise, describe, and test algorithms for solving optimization and search problems.

(10) See Mathematics, A Human Endeavor, Harold R. Jacobs, W.H. Freeman and Company, 1982, 394.

(11) A good source for information about these and other codes is Codes Galore, J. Malkevitch, G. Froelich, and D. Froelich, Consortium for Mathematics and Its Applications, 1-800-77-COMAP.

(12) The videotape Discrete Mathematics: Cracking the Code of the Consortium for Mathematics and Its Applications provides a good introduction to the uses of cryptography and the mathematics behind it. For a catalog, which describes COMAP's video preview policy, call 1-800-77-COMAP.

(13) For other games, see for example Mathematical Investigations, Book One, R. Souviney et al., Dale Seymour Publications, 1990.


New Jersey Mathematics Curriculum Framework - Preliminary Version (January 1995)
© Copyright 1995 New Jersey Mathematics Coalition