New Jersey Mathematics Curriculum Framework - Preliminary Version (January 1995)
© Copyright 1995 New Jersey Mathematics Coalition

STANDARD 17: DISCRETE MATHEMATICS

All students will develop their understanding of the concepts and applications of discrete mathematics through experiences which enable them to use a variety of tools of contemporary mathematics to explore and model a variety of real-world situations.

5-6 Overview

Discrete mathematics includes a number of mathematical topics and techniques that arise in everyday life. What is the best route for a letter carrier, or for a visitor to an amusement park? How does a store manager schedule employees or a project manager schedule tasks? What is a good strategy for tic-tac-toe or for solving logic puzzles or for sorting alphabetically a long list of names? Since it encompasses all the questions on this diverse list of questions, and many others, there is no simple definition for discrete mathematics.

Students should learn to recognize examples of discrete mathematics in familiar settings, and should explore and solve a variety of problems for which discrete techniques have proved useful. These ideas should be pursued throughout the school years. Students should start with many of the basic ideas in concrete settings, including games and general play, and progressively develop these ideas in more complicated settings and more abstract forms. Five major themes of discrete mathematics should be addressed at all K-12 grade levels -- systematic listing, counting, and reasoning; discrete mathematical modeling using graphs and trees; repetitive patterns and processes; organizing and processing information; and finding the best solution to problems using algorithms.(8)

Despite their formidable titles, these themes can be represented with activities at the elementary grade levels which involve purposeful play and simple analysis. These five themes are discussed in the paragraphs below.

The following discussion of activities at the 5-6 grade levels in discrete mathematics presupposes that corresponding activities have taken place at the K-4 grade levels. Hence 5-6 grade teachers should review the K-2 and 3-4 discussions of discrete mathematics and use activities similar to those described there before introducing these activities.

Activities involving systematic listing, counting, and reasoning at K-4 grade levels can be extended to the 5-6 grade level. For example, they might determine the number of possible license plates with three letters followed by three numbers, and make a determination as to whether this total provides an adequate number of license plates for New Jersey drivers. They should also become familiar with the idea of permutations, that is, the different ways in which a group of items can be arranged. Thus, for example, if three children are standing by the blackboard, there are altogether six different permutations; for example if the three children are Amy (A), Bethamy (B), and Coriander (C), the six different permutations can be described as ABC, ACB, BAC, BCA, CAB, and CBA. Similarly, the number of different ways in which three students out of a class of thirty can be arranged at the blackboard is altogether 30x29x28.

An important discrete mathematical model is that of a graph, which consists of dots and lines joining the dots; the dots are often called vertices (vertex is the singular) and the lines are often called edges. (This is different from other mathematical uses of the term "graph".) Graphs can be used to represent islands and bridges, or buildings and roads, or houses and telephone cables; wherever a collection of things are joined by connectors, the mathematical model used is that of a graph. At the 5-6 level, students should be familiar with the notion of a graph and recognize situations in which graphs can be an appropriate model. For example, they should be familiar with problems involving routes for garbage pick-ups, school buses, mail deliveries, snow removal, etc. and be able to solve problems by using graphs to model them, and then finding suitable paths.

Children can recognize and work with repetitive patterns and processes involving numbers and shapes, with classroom objects and in the world around them. Building on these explorations, children at the 5-6 grade levels can also recognize and work with iterative and recursive processes. They can explore iteration using LOGO, where they can recreate a variety of interesting patterns (such as a checkerboard) by iterating the construction of a simple component of the pattern (in this case a square). As with younger children, 5-6 graders are fascinated with the Fibonacci sequence of numbers 1, 1, 2, 3, 5, 8, 13, 21, 34, 55, 89, ... where every number is the sum of the previous two numbers (see 3-4 activities), and can now also begin to understand this and other sequences recursively -- where each term of the sequence can be described in terms of preceding terms.

Children at the 5-6 grade levels should investigate sorting items using Venn diagrams, continue their explorations of recovering hidden information by decoding messages, and should begin to explore how codes are used to communicate information, by traditional methods such as Morse code or semaphore (flags used for ship-to-ship messages) and also by current methods such as zip codes, which describe a location in the United States by a five-digit (or nine-digit) number. Students should also explore modular arithmetic through applications involving clocks, calendars, and binary codes.

Finally, at the 5-6 grade levels, children should be able to describe, devise, and test algorithms for solving a variety of problems. These include finding the shortest route from one location to another, fairly dividing a cake, planning a tournament schedule, and planning layouts for a class newspaper.


(8) An important resource on discrete mathematics for teachers at all grade levels is the 1991 Yearbook of the National Council of Teachers of Mathematics, Discrete Mathematics Across the Curriculum K-12, Margaret J. Kenney, editor, NCTM, 1991, Reston, VA.


STANDARD 17: DISCRETE MATHEMATICS

All students will develop their understanding of the concepts and applications of discrete mathematics through experiences which enable them to use a variety of tools of contemporary mathematics to explore and model a variety of real-world situations.

5-6 Expectations and Activities

The expectations for these grade levels appear below in boldface type. Each expectation is followed by activities which illustrate how the expectation can be addressed in the classroom.

Experiences will be such that all students in grades 5-6, building upon the K-4 expectations:

F. use systematic listing, counting, and reasoning in a variety of different contexts.

G. recognize discrete mathematical models that occur frequently, explore their properties, and design them for specific situations.
H. experiment with iterative and recursive processes, with the aid of calculators and computers.
I. explore methods for storing, processing, and communicating information.
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J. devise, describe, and test algorithms for solving optimization and search problems.

New Jersey Mathematics Curriculum Framework - Preliminary Version (January 1995)
© Copyright 1995 New Jersey Mathematics Coalition