New Jersey Mathematics Curriculum Framework - Preliminary Version (January 1995)
© Copyright 1995 New Jersey Mathematics Coalition

STANDARD 17: DISCRETE MATHEMATICS

All students will develop their understanding of the concepts and applications of discrete mathematics through experiences which enable them to use a variety of tools of contemporary mathematics to explore and model a variety of real-world situations.

3-4 Overview

Discrete mathematics includes a number of mathematical topics and techniques that arise in everyday life. What is the best route for a letter carrier, or for a visitor to an amusement park? How does a store manager schedule employees or a project manager schedule tasks? What is a good strategy for tic-tac-toe or for solving logic puzzles or for sorting alphabetically a long list of names? Since it encompasses all the questions on this diverse list of questions, and many others, there is no simple definition for discrete mathematics.

Students should learn to recognize examples of discrete mathematics in familiar settings, and should explore and solve a variety of problems for which discrete techniques have proved useful. These ideas should be pursued throughout the school years. Students should start with many of the basic ideas in concrete settings, including games and general play, and progressively develop these ideas in more complicated settings and more abstract forms. Five major themes of discrete mathematics should be addressed at all K-12 grade levels -- systematic listing, counting, and reasoning; discrete mathematical modeling using graphs and trees; repetitive patterns and processes; organizing and processing information; and finding the best solution to problems using algorithms.(4)

Despite their formidable titles, these themes can be represented with activities at the elementary grade levels which involve purposeful play and simple analysis. These five themes are discussed in the paragraphs below.

The following discussion of activities at the 3-4 grade levels in discrete mathematics presupposes that corresponding activities have taken place at the K-2 grade levels. Hence 3-4 grade teachers should review the K-2 discussion of discrete mathematics and use activities similar to those described there before introducing these activities.

Activities involving systematic listing, counting, and reasoning can be done very concretely at the 3-4 grade levels, building on similar activities at the K-2 grade levels. For example, the children could systematically list and count the number of possible combinations of dessert and beverage that can be chosen from a fixed menu. Similarly, playing games like Nim, dots, dominos, and sprouts becomes a mathematical activity when children systematically reflect on the moves they make in the game.

An important discrete mathematical model is that of a graph, which consists of dots and lines joining the dots; the dots are often called vertices (vertex is the singular) and the lines are often called edges. (This is different from other mathematical uses of the term "graph".) Graphs can be used to represent islands and bridges, or buildings and roads, or houses and telephone cables; wherever a collection of things are joined by connectors, the mathematical model used is that of a graph. At the 3-4 levels, children can recognize use models of graphs in various ways, for example, by finding a way to get from one island to another by crossing exactly four bridges, or by finding a route for a city mail carrier which uses each street once, or by constructing a friendship graph for the class which describes who is friends with who. A special kind of graph is called a "tree"; at the 3-4 grade levels, students can draw a family tree and recognize that as an example of a graph.

Children can recognize and work with repetitive patterns and processes involving numbers and shapes, with classroom objects and in the world around them. Children at the 3-4 grade levels are fascinated with the Fibonacci sequence of numbers 1, 1, 2, 3, 5, 8, 13, 21, 34, 55, 89, ... where every number is the sum of the previous two numbers. This sequence of numbers turns up in petals of flowers, in the growth of populations (see activity involving rabbits), in pineapples and pine cones, and lots of other places. Although this sequence starts with small numbers, the numbers in this sequence become large very quickly (a million rabbits appear in no time). Another important sequence to introduce at this age is the doubling sequence 1, 2, 4, 8, 16, 32, ... and to discuss different situations in which it appears.

Children at the 3-4 grade levels should investigate ways of sorting items according to attributes like color or shape, or by quantitative information like size, arranging data by developing relationships like family trees and building charts and tables, and recovering hidden information in games and encoded messages. For example, they can sort letters into zip code order or sort the class alphabetically, create bar charts based on information obtained experimentally (such as soda drink preferences of the class), and play games like hangman to discover concealed messages.

Children at the 3-4 grade levels should describe and discuss simple algorithmic procedures such as providing and following directions from one location to another, and should in simple cases determine and discuss what is the best solution to a problem. For example, they might follow a recipe to make a cake or to assemble a simple toy from its component parts. Or they might find the best way of playing tic-tac-toe or the shortest route that can be used to get from one location to another.


(4) An important resource on discrete mathematics for teachers at all grade levels is the 1991 Yearbook of the National Council of Teachers of Mathematics, Discrete Mathematics Across the Curriculum K-12, Margaret J. Kenney, editor, NCTM, 1991, Reston, VA.


STANDARD 17: DISCRETE MATHEMATICS

All students will develop their understanding of the concepts and applications of discrete mathematics through experiences which enable them to use a variety of tools of contemporary mathematics to explore and model a variety of real-world situations.

3-4 Expectations and Activities

The expectations for these grade levels appear below in boldface type. Each expectation is followed by activities which illustrate how the expectation can be addressed in the classroom.

Experiences will be such that all students in grades 3-4, building upon the K-2 expectations:

A. play and explore a variety of puzzles, games, and counting problems.

B. use graphs and other discrete mathematical models to represent everyday situations.
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C. identify and investigate sequences and patterns found in nature, art, and music.
D. investigate ways to represent and classify data according to attributes like shape or color and relationships, and discuss their purpose and usefulness.
E.follow, devise, and describe practical algorithmic procedures.
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(5) See Math for Girls and Other Problem Solvers, by D. Downie, T. Slesnick, and J. Stenmark, EQUALS, Lawrence Hall of Science, for these and other games for this grade level.

(6) See Ethnomathematics by Marcia Ascher, Brooks/Cole Pub. Co., 1991).

(7) A useful resource is the poster Fibonacci Numbers in Nature from Dale Seymour Publications.


New Jersey Mathematics Curriculum Framework - Preliminary Version (January 1995)
© Copyright 1995 New Jersey Mathematics Coalition